Sergio and I came in and had to move everything back into our swing space. Hoping to have awesome arms muscles from moving everything up and down the stairs. Ruudy said to fix the code, we could right-click on the Unreal Project and click “generate Visual Studio files” and that fixed all of the properties pointing the F drive, so now we can get the code to compile. However, whenever we run the project from the Unreal Editor it crashes and it appears that the variable holding the voiceRecording is null. We realized desktops don’t have built in microphones so we plugged in iphone headphones with a built in mic and it’s still crashing.

Lessons Learned: don’t manually fix Visual Studio files for Unreal projects, but there’s a one click solution that can do it for you.